Built around simplicity. Sculpt, paint, texture, and bring stunning worlds to life in minutes — ready to drop straight into your game.
11 precision brush modes give you total control over every mountain, valley, canyon, and cliff — from broad strokes to surgical detail. Slope and height filters make sure every stroke lands exactly where you intend.
Layer up to 8 physically-based materials per tile with smooth splatmap blending. Every material gets a diffuse texture, auto-generated normal map, parallax depth, and a live sphere preview — so what you see is exactly what you get.
Upload a single color photo — a rock, dirt path, mossy stone, anything — and Ardora's AI generates the complete PBR material set: diffuse, normal map, roughness and depth. Ready to paint with, instantly.
Paint GPU-instanced grass with physically simulated wind, color variation, and per-tile density control. Coverage scales to thousands of blades with zero performance cliff — the GPU does all the work.
Real-time reflection rendering, procedural ripple normal maps, and a fully adjustable water plane — height, wave speed, tint, opacity and shininess. Add a lake, river or ocean to any terrain in seconds.
Hit play and step inside your terrain. Walk it in first-person to get a real sense of scale, lighting and feel — before you export a single file. Instant feedback, no guesswork.
Industry-standard formats, drag-and-drop ready. Up to 4K baked textures for crisp, detailed results at any scale.
Don't want Unity or Unreal? The Studio SDK gives you a C++ library to load and render Ardora terrains directly inside your own engine — with native OpenGL and Metal backends, and Vulkan coming next. Full control, zero middleware.
Every tier includes the full terrain editor. Paid tiers unlock export and engine integration. One-time purchase — no subscription, ever.
The complete terrain editor — sculpt, texture, grass, water, sky and environment. No export.
Everything in Free, plus GLB and heightmap export at full resolution — ready for your engine pipeline.
Indie plus the C++ terrain SDK — render Ardora terrains in your own engine with OpenGL or Metal — Vulkan coming next.
Feature requests, bug reports, licensing — we read everything.